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As of 2014-05-08, these rules are still mostly experimental and liable to changes.
This is a variant for Formula Dé with the aim to eliminate the gear die roll, thus implicitly reducing the chance factor.
All usual rules as stated in my House Rule page remain intact, except as stated below.
The basic idea is that each gear has a range of possible movement points, and the player will chose how much points he will actually use instead of rolling the gear die.
5th and 6th gear are subdivided into segments; in the gear shift phase, the player must decide which segment he will use. Changing a segment does not count as a gear change. The segments have mainly been introduced to be able to use the Speed Circuit dials to indicate the gear and speed chosen; the indicated speed (km/h) is not relevant for game play.
Custom dials are available in this download from my website. (PDF, more than1 MB).
Here is the table for gears, segments, movement points and speed indicated on the dials:
|Gear/Speed Segment/Movement Point Table|
are less important now because there are fewer die rolls in the game.
The gear segment is now used as the tiebreaker for movement order instead of the gear.
Roll for engine wear point loss if you move 19 or 20 spaces in 5th gear, or 29 or 30 spaces in 6th gear. The relevant speed is the "basic" speed, not counting bonus moves.
All bonus moves may extend the actual movement beyond the speed limits as given in the table above. To qualify for slipstreaming, it is enough to match or exceed the gear setting of the leading car, the segment chosen is not taken into account.
They still roll for their move, using the 3rd gear die.
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, last change 2014-05-09