Knights

Dragon Noir 2 Characters

Author: Lutz Pietschker
Version: 1998

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A table explanation is at the bottom of the table. For stats of animals and generic characters look up the Generic Characters and Animals Table.

Remark: Many characters of the Rebel and Black Fox factions are duplicates of those provided in Dragon Noir 1. This is marked by a "=DN1" entry in the "Remark" column. Others are in essence the same characters, but provided with a personal name in DN2 while they went as "generic" Orks, Dwarves, Elfs, Goblins and Trools in DN1. Those are not marked.
Players lucky enough to own Dark Blades, DN1 and DN2 will now have some counters in triplicate. My congratulations- join the club!

Name Class Faction arm mnt healthy wounded stunned Remark
Konrad Knight / Baron R x 20-18-8 10-9-4 4 =DN1
Godiva Lady Knight R x 14-7-6 7-3-3 2 =DN1
Lucifer Dog R 14-10-12 - - =DN1, Lady Godiva's dog
Grast Knight / Baron R x 14-6-6 7-3-3 3 =DN1
Hohmley Knight / Baron R x 14-7-6 7-3-3 3 =DN1
Zacharie Sorcerer R 4-3-6 2-2-3 1 =DN1
Laberne Half-Elf / Archer R 6-3-8 3-2-4 1 =DN1
Thrugg Troll-Ork R 20-12-4 10-6-2 2 =DN1
Aldus Knight R x 10-8-6 6-4-3 1 =DN1
Dill Knight R x 9-7-6 5-4-3 1 =DN1
Evans Knight R x 9-8-6 5-4-3 1 =DN1
Gustav Knight R x 8-5-6 5-3-3 1 =DN1
Matt Knight R x 9-6-6 5-3-3 1 =DN1
Paul Knight R x 8-6-6 5-3-3 1 =DN1
Roberts Knight R x 8-5-6 5-3-3 1 =DN1
Arlon Crossbowman R x 6-3-6 3-2-3 1 =DN1
Jon Longbowman R 4-3-8 2-2-4 1 =DN1
Barney Man-at-Arms R 8-4-8 4-2-4 1 =DN1
Davrich Man-at-Arms R 10-4-8 5-2-4 1 =DN1
Rix Man-at-Arms R 6-4-8 3-2-4 1 =DN1
Santiago Spearman R 7-3-8 4-2-4 1 =DN1
Simon Spearman R 6-4-8 3-2-4 1 =DN1
Black Fox Knight / Baron B x 18-12-8 9-6-4 5 =DN1
Shaman Sorcerer B 3-3-6 2-1-3 1 =DN1
Zed Knight B x 10-6-6 5-3-3 3 =DN1
Zorak Ork standard bearer B x 10-5-6 5-4-3 2
Guruk Ork drummer B x 8-4-6 4-4-3 2
Fnarad Ork archer B 8-4-6 4-2-3 1
Gattog Ork archer B 8-4-6 4-2-3 1
Kommog Ork archer B 8-4-6 4-2-3 1
Graz Ork w. crossbow B 6-3-6 3-2-3 1
Attrag Ork w. crossbow B 6-3-6 3-2-3 1
Crazy Ork Ork B 18-12-6 24-16-8 - =DN1, goes berserk when wounded
Ashrak Ork halberdier B x 16-10-6 8-5-3 2
Ugluk Ork lancer B x 16-10-6 8-5-3 2
Grishnak Ork halberdier B x 16-10-6 8-5-3 2
Kuruz Ork w. axe B x 14-9-6 7-4-3 2
Radak Ork w. axe B x 14-9-6 7-4-3 2
Aruk Ork B 10-6-6 5-2-3 1
Zarad Ork B 12-8-6 6-4-3 1
Krular Ork B 8-5-6 4-2-3 1
Grummuz Ork B 14-9-6 7-4-3 1
Gromrak Ork B 16-10-6 8-5-3 1
Zugun Ork B 14-9-6 7-4-3 1
Azrog Ork B 10-6-6 5-2-3 1
Shraggag Ork B 12-8-6 6-4-3 1
- Wardog B x 10-6-8 - - =DN1, 2 counter sets
Alkiram Queen K 80-35(7)-2 60-28(6)-2 - ()=defense value for back
- 45-21(5)-2 - after 2nd wound
- 30-14(4)-1 - after 3rd wound
- 15-7(3)-1 - after 4th wound
Golom Guard K 20-20(5)-4 15-15(4)-3 - ()=defense value for back
- 10-10(3)-2 - after 2nd wound
as baby 8-8-8 - - violet dot
Hum Guard K 18-18(5)-4 13-13(4)-3 - ()=defense value for back
- 8-8(3)-2 - after 2nd wound
as baby 7-7-8 - - violet dot
Karm Guard K 19-19(5)-4 14-14(4)-3 - ()=defense value for back
- 9-9-(3)-2 - after 2nd wound
as baby 8-8-8 - - violet dot
Migam Guard K 24-24(5)-4 19-19(4)-3 - ()=defense value for back
- 14-14(3)-2 - after 2nd wound
as baby 10-10-8 - - violet dot
Tiom Guard K 22-22(5)-4 17-17(4)-3 - ()=defense value for back
- 12-12(3)-2 - after 2nd wound
as baby 9-9-8 - - violet dot
Valim Guard K 20-20(5)-4 15-15(4)-3 - ()=defense value for back
- 10-10(3)-2 - after 2nd wound
as baby 8-8-8 - - violet dot
Zym Guard K 17-17(5)-4 12-12(4)-3 - ()=defense value for back
- 7-7(3)-2 - after 2nd wound
as baby 6-6-8 - - violet dot
- Warrior (Guerrier) K x 10-8-5 6-5-3 - 16 counter sets
- all Warrior babies x 5-4-10 - - red dot
- Killer (Tueur) K 20-9-7 12-6-4 -
- Killer (Tueur) K 19-8-7 11-5-4 -
- Killer (Tueur) K 18-7-7 10-4-4 - 4 counter sets
- Killer (Tueur) K 17-6-7 9-4-4 -
- Killer (Tueur) K 16-5-7 8-3-4 -
- all Killer babies 8-3-12 - - green dot
- Hunter (Chasseur) K 7-3-12 4-2-6 - 28 counter sets
- all Hunter babies 3-1-15 - - yellow dot
- Gharv G 17-13-7(3) 12-9-5(2) - movement: Water(land)
9-6-3(1) - after 2nd wound
Kerin Dwarf standard bearer 12-8-4 6-4-2 1
Barin Dwarf archer 12-8-4 6-4-2 1
Gorin Dwarf w. axe 12-8-4 6-4-2 1
Khuzun Dwarf w. axe 12-8-4 6-4-2 1
Ferin Dwarf 12-8-4 6-4-2 1
Thorin Dwarf 12-8-4 6-4-2 1
Uzun Dwarf archer 12-8-4 6-4-2 1
Hurin Dwarf w. crossbow 12-8-4 6-4-2 1
Gerfindel Half-Elf archer x 16-10-8 8-5-4 1
Ceodoras Half-Elf archer x 14-8-8 7-4-4 1
Findarfin Half-Elf archer x 10-5-8 5-2-4 1
Cerenbril Half-Elf archer x 14-8-8 7-4-4 1
Gnurr Troll 22-12-4 16-9-3 -
10-6-2 - after 2nd wound
Throda Troll 22-12-4 16-9-3 -
10-6-2 - after 2nd wound
Gromr Troll 22-12-4 16-9-3 -
10-6-2 - after 2nd wound
Zabek Goblin standard bearer 6-2-8 3-1-4 1
Krobek Goblin w. axe 12-6-8 6-3-4 1
Krek Goblin 6-2-8 3-1-4 1
Garek Goblin 6-2-8 3-1-4 1
Grunek Goblin archer 6-2-8 3-1-4 1
Arek Goblin 6-2-8 3-1-4 1
Zrodek Goblin 6-2-8 3-1-4 1
Gotmar Human Civilian 12-10-9 6-5-4 1 =DN1, different stats
Sarah Human Civilian 7-4-6 4-2-3 1 =DN1, different stats
- Gargoyle 12-6-10 - - =DN1, 2 counter sets
- Living Dead 15-9-6 - - =DN1, 4 counter sets

Explanation of the table entries:

An "-" entry stands for "not applicable". Characters are sorted by faction, and by class inside each faction.


As the author of this page I take no expressed or implied responsibility for the content of external links; opinions expressed on such pages are not necessarily mine. The web space provider is not responsible for the contents of this page or any linked pages.

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Written and published by Lutz Pietschker. Please send comments about technical problems to the site master.
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, last change 2011-03-12